White Path
This is the way to go if you have a straight and strong tailwind. With a Big Dawg or Cataclysm you'll be able to get over the water to the green. Since you won't have that much backspin on those clubs, aim in the rough/bunker before the fairway starts. Use a good amount of topspin to get it to the green.
White Path
This is the way to go if you have a straight and strong tailwind. With a Big Dawg or Cataclysm you'll be able to get over the water to the green. Since you won't have that much backspin on those clubs, aim in the rough/bunker before the fairway starts. Use a good amount of topspin to get it to the green.
White Path
This is the way to go if you have a straight and strong tailwind. With a Big Dawg or Cataclysm you'll be able to get over the water to the green. Since you won't have that much backspin on those clubs, aim in the rough/bunker before the fairway starts. Use a good amount of topspin to get it to the green.
Black Path
Without tailwind this is the way you'll need to play the hole. Put yourself in the fairway as close to the rough as possible and do the same for your second shot. For your third shot, you'll have a short iron to the pin. Use a maximum of 1 bar in backspin as the green is uphill and will make the ball stop faster than you may think.
Black Path
Without tailwind this is the way you'll need to play the hole. Put yourself in the fairway as close to the rough as possible and do the same for your second shot. For your third shot, you'll have a short iron to the pin. Use a maximum of 1 bar in backspin as the green is uphill and will make the ball stop faster than you may think.
Black Path
Without tailwind this is the way you'll need to play the hole. Put yourself in the fairway as close to the rough as possible and do the same for your second shot. For your third shot, you'll have a short iron to the pin. Use a maximum of 1 bar in backspin as the green is uphill and will make the ball stop faster than you may think.