Yellow Path
This is the normal way to play this hole. Using curl, topspin and sidepin put your ball as close to the top of the fairway as possible. That will leave you with a short iron to the green.
Yellow Path
This is the normal way to play this hole. Using curl, topspin and sidepin put your ball as close to the top of the fairway as possible. That will leave you with a short iron to the green.
Yellow Path
This is the normal way to play this hole. Using curl, topspin and sidepin put your ball as close to the top of the fairway as possible. That will leave you with a short iron to the green.
White Path
This path is only an option with a tailwind of at least 7 with a Berserker and 8 - 10 with a Titan or Kingmaker. Go all in and make sure to land the bounce on the small fairway. Land the second bounce in the rough before the green to slow the ball onto the green.
White Path
This path is only an option with a tailwind of at least 7 with a Berserker and 8 - 10 with a Titan or Kingmaker. Go all in and make sure to land the bounce on the small fairway. Land the second bounce in the rough before the green to slow the ball onto the green.
White Path
This path is only an option with a tailwind of at least 7 with a Berserker and 8 - 10 with a Titan or Kingmaker. Go all in and make sure to land the bounce on the small fairway. Land the second bounce in the rough before the green to slow the ball onto the green.