White Path
With side or tail wind this is the preferred way to play. Max topspin and a wide fairway should leave you with a second shot to the green.
White Path
With side or tail wind this is the preferred way to play. Max topspin and a wide fairway should leave you with a second shot to the green.
White Path
With side or tail wind this is the preferred way to play. Max topspin and a wide fairway should leave you with a second shot to the green.
Yellow Path
With a good tailwind you can bounce your drive on the island and hop over to the next fairway for a better chance at the albatross. With a stiff headwind that limits your distance on the left side, you can use about 4 bars of backspin and layup on the island fairway. Hitting your second shot from the island is way downhill so the wind will have a MUCH bigger effect on your ball.
Yellow Path
With a good tailwind you can bounce your drive on the island and hop over to the next fairway for a better chance at the albatross. With a stiff headwind that limits your distance on the left side, you can use about 4 bars of backspin and layup on the island fairway. Hitting your second shot from the island is way downhill so the wind will have a MUCH bigger effect on your ball.
Yellow Path
With a good tailwind you can bounce your drive on the island and hop over to the next fairway for a better chance at the albatross. With a stiff headwind that limits your distance on the left side, you can use about 4 bars of backspin and layup on the island fairway. Hitting your second shot from the island is way downhill so the wind will have a MUCH bigger effect on your ball.