Wind Chart Creator
Add your clubs and create your own PDF.
Wind Chart Modes
The important thing to say up front is that every mode will get you in the neighborhood of where you need to be. Each mode is just a way of fine tuning your adjustments based on which ball you're using. Typically they won't make a huge difference unless you're up against some extreme winds. You could also see improvements if you use a 'Power 5' chart when using a Berserker/Snow Globe vs. using a low power chart due to the additional flight time of the ball.
- This is typically what you'll see when you look at the various wind charts floating around the web. And this was the method used on Golf Clash Notebook before the other options were introduced so if you're happy with the chart you had, then go ahead and stick with this. It basically assumes that every club in a given category has the same max distance (e.g. Drivers: 240 yards, Woods: 180 yards, etc.). This obviously isn't an accurate assumption but this mode will generally be 'accurate enough' for most situations.
- Power 'X'
- All of the Power modes take into account the actual flight distance of the shot when using a ball with the given Power ability. To be precise, a Sniper is only a 1 ring adjustment per 1 MPH when you're carrying it 180 yards. When using a basic ball the wind will affect the flight of the ball much less than if you were to use a Berserker since a Power 5 ball will be in the air for much longer than the basic ball. These charts are more accurate to the type of ball you're using so if you generally like to use Quasars or Navigators, try out 'Power 1' or if you like to use Titans or King Makers go with 'Power 3'. Decide for yourself if this level of nerdom fits you. While carrying around 6 charts for each ball power level is likely overkill, keep in mind the micro adjustments that may come when switching between balls.