Wind Chart Creator
Add your clubs and create your own PDF.
Wind Chart Disclaimer
Before you use this chart, or any other wind adjustment tool, it's important to know that it's only a tool to approximate how much you need to adjust your target to account for wind. It will NOT give you an adjustment that will be exact for every situation, and in some situations it will not be very precise.
There are many variables that determine how a shot will behave during it's flight. This chart only accounts for 2 of them: accuracy and distance. It's not even 100% certain that this chart accounts for them accurately. In addition to those variables, elevation, wind direction, wind intensity, curl, Magnus Effect, and others will all change the way your ball behaves in relation to the ball guide. There are plenty of situations where these other variables will dominate the shot path.
With that being said, this chart can still be very useful for providing baseline adjustments that you can refine through experience and getting a feel for how other effects will change your ball flight. As you continue to play the game, you'll hopefully get a sense of which holes and which shots require adjustments that don't follow this chart as closely as others. When you're able to do that, you'll find yourself winning more matches and scoring better in tournaments.
And if you can't remember if a particular shot requires a different adjustment, this chart is always available as a fallback to give you a standard measurement to base your future shots on.
Wind Chart Modes
The important thing to say up front is that every mode will get you in the neighborhood of where you need to be. Each mode is just a way of fine tuning your adjustments based on which ball you're using. Typically they won't make a huge difference unless you're up against some extreme winds. You could also see improvements if you use a 'Power 5' chart when using a Berserker/Snow Globe vs. using a low power chart due to the additional flight time of the ball.
- Power 'X'
- All of the Power modes take into account the actual flight distance of the shot when using a ball with the given Power ability. To be precise, a Sniper is only a 1 ring adjustment per 1 MPH when you're carrying it 180 yards. When using a basic ball the wind will affect the flight of the ball much less than if you were to use a Berserker since a Power 5 ball will be in the air for much longer than the basic ball. These charts are more accurate to the type of ball you're using so if you generally like to use Quasars or Navigators, try out 'Power 1' or if you like to use Titans or King Makers go with 'Power 3'. Decide for yourself if this level of nerdom fits you. While carrying around 6 charts for each ball power level is likely overkill, keep in mind the micro adjustments that may come when switching between balls.